Andrew O'Neil
dd78795cff
Rename kea_gpu_shaderlib to kea_gpulib
...
Shorter name, and I want to move away from using shader terminology.
1 month ago
Andrew O'Neil
9c52878454
Simplify feature config api, and make presentation an optional feature
1 month ago
Andrew O'Neil
2f783674e8
Update to rust_gpu 0.7.0
1 month ago
Andrew O'Neil
6b8e763c0d
Keep track of image layout
2 months ago
Andrew O'Neil
b660fc4bae
Assume raygen for now
2 months ago
Andrew O'Neil
c8b25a059a
Ensure we don't have unrecorded command buffers
2 months ago
Andrew O'Neil
eb004a09fd
Simplify command buffers
2 months ago
Andrew O'Neil
d638fd3c9d
Use a single queue
...
Multiple queues is currently unused and untested, so just use a single
queue for now.
2 months ago
Andrew O'Neil
058d16b5b4
Running compute shader (no rays traced yet)
2 months ago
Andrew O'Neil
ff29ad8d74
Ensure we pick a queue that includes compute capabilities
2 months ago
Andrew O'Neil
8d1f250868
Move layout init into kea_gpu
2 months ago
Andrew O'Neil
ca8b50999f
Update dependencies
2 months ago
Andrew O'Neil
6512353525
Extract most gpu commands out of PathTracer
2 months ago
Andrew O'Neil
511de43ab2
ash 0.37.2
2 months ago
Andrew O'Neil
f013badc22
Use vulkan synchronization2
2 months ago
Andrew O'Neil
54a846f9f1
Update to rust_gpu 0.6.0
2 months ago
Andrew O'Neil
78f9b1db6d
Reduce log spam
6 months ago
Andrew O'Neil
f2f267e8e1
Update dependencies
6 months ago
Andrew O'Neil
7f0ffcb3e9
Avoid doubles - now runs on intel, but there are no intersections
7 months ago
Andrew O'Neil
aacf046fca
Add license
7 months ago
Andrew O'Neil
fbd7e9fcad
Update dependencies
8 months ago
Andrew O'Neil
1cfc7bbf3e
Working path tracing!
10 months ago
Andrew O'Neil
5883adab19
Render boxes with a triangle mesh
...
ray/box intersection is getting complicated for extending beyond AABBs,
so lets just use triangles as the primitive instead. rust_gpu doesn't
support using buffer address yet, so I'm just concatenating all vertices
and indices into single buffers for now.
11 months ago
Andrew O'Neil
e249286c79
Move bindings into the scene
11 months ago
Andrew O'Neil
e15d8aa390
Use the slot layout to provide more safety around descriptor sets
11 months ago
Andrew O'Neil
72f602c451
Shade based on normal
11 months ago
Andrew O'Neil
1817c366f4
Fullscreen 4k
...
This matches my current test setup (laptop on the couch, host PC connected to TV).
11 months ago
Andrew O'Neil
359929261a
Wrap swapchain present
11 months ago
Andrew O'Neil
39c8ef3e30
Wrap queue submissions
11 months ago
Andrew O'Neil
d7a282f39a
Reuse commands across frames
11 months ago
Andrew O'Neil
67901021ea
Don't call build() on ash builders until necessary
...
This helps ash's lifetimes keep us safer
11 months ago
Andrew O'Neil
521378e3f8
Clean up warnings
11 months ago
Andrew O'Neil
f20963f994
Simplify buffer fill
...
I think the ash util alignment is for padding data like we're
doing for the shader binding table. Using it for buffer fills might
cause overflows
11 months ago
Andrew O'Neil
9e26cb49a0
Both spheres and triangles work on AMD!
...
The triangle is scaled incorrectly on mesa drivers, but is correct with amdgpu-pro.
Still very unreliable on GTX1080
11 months ago
Andrew O'Neil
c6ea686154
Allocator has better debug messages itself
11 months ago
Andrew O'Neil
16846a35f3
push geometry changes for debugging too
11 months ago
Andrew O'Neil
673923b0ee
Ask allocator for most restrictive alignment
11 months ago
Andrew O'Neil
d9f2411d35
It started working!!!
11 months ago
Andrew O'Neil
7a28638628
Fix memory size calculation for shader binding table
11 months ago
Andrew O'Neil
dbab841f8f
Refactor shader binding table creation
11 months ago
Andrew O'Neil
5155e9c7ca
Refactor pipeline creation
11 months ago
Andrew O'Neil
f27aea8655
Move Semaphore and Fence
11 months ago
Andrew O'Neil
21fe2931ee
Ensure shader tables are aligned
11 months ago
Andrew O'Neil
3f60876a87
Cleanup and extra debug info for swapchain and sync
11 months ago
Andrew O'Neil
a922772275
AMD mesa hangs for a few seconds with host_handle, but not with device_handle
11 months ago
Andrew O'Neil
dbd38013d6
Add names to command buffers for debug
11 months ago
Andrew O'Neil
acb2d29d3d
Use slices for data copies
11 months ago
Andrew O'Neil
2d8da8b00f
First pass of specifying descriptor set types from the shader side
11 months ago
Andrew O'Neil
e0e885fb8d
Wrap allocations so they're freed
11 months ago
Andrew O'Neil
8ee87dedf8
Refactor Image and ImageView
...
These can now be shared by both the swapchain and user created images.
11 months ago